im pressed for a few spoilers if you could be so kind (imo better if censored though im unsure itch io comments can do that): -what is the small key for? (its not for anything in town ig?) -where is that additional partymember seen in screenshots? -does the corruption tie into an end game mechanic in the current build or not yet? , im deeply into what ever it is you cooked & served to us so far ,you have all my respect!!!
Haha i'm glad to see you're enjoying it, really thanks. Regarding your question, yes, corruption will be a key mechanic, but in the demo I only added one event. I hope you discover it; if I see that no one discovers it, I'll post it as a curiosity.
Hi! I loved the intro, I love Nora, I love the looks and the vibes of the whole game!
However, I've encountered a pretty big problem. For some reason, the Q and I keys do not seem to do anything in battle even though I am pretty sure that is what's meant to help you survive the fights.
Is there any way to include a tutorial fight, just to make sure the player is using the violin right?
I have been getting slaughtered every single fight and am unsure how to proceed otherwise
Thank you very much for your feedback. In combat, the Q key is for parrying. You can't parry while defending. If the animation plays, it works fine. The right moment to use it is when the enemy attacks and you see the attack animation. It's just a matter of getting used to it. The violin isn't for battle.
I've managed to use both however I do feel a visual cue would not be amiss ( maybe a small violin in the corner of the screen with an "I" button image and a "Q" button during the enemy's attack onscreen so the player isn't too lost as to when they should use it (Or as Whoopsie Woggzy said, some form of QTE could also be nice)
I still haven't managed to survive my first battle unfortunately
Your feedback is very helpful to me i´ve updated the demo to version 1.2 and added a tutorial in the notes inside Nora’s house. I hope it helps. Your idea is good, but it would take me more time to design something like that, though i´ll keep it in mind.
Also a quick tip if you feel enemies are hitting too hard, you can trade a soul with Merk to get a tunic, or defeat all the Arachnes to obtain something that helps a lot.
its always heartwarming to see devs take on the monumental feat of developing anything funger inspired ,doing it indie as well is absolutely no joke at all rpgmaker engine or otherwise ,i wish the team all the luck they need.
do you keep pressing Q or is it 'boxed'? if you know what i mean ,if boxed imo there should be a shrinking red circle for me that indicates when exactly i should press that key ,otherwise its unfortunately too obtuse when exactly the key needs to be pressed ,look for an example in lisa the joyful iirc
You only need to press "Q" it once. I also added a tutorial, I hope it helps. That’s a really good idea—I’ll keep it in mind. Thanks a lot for the feedback, my friend!
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im pressed for a few spoilers if you could be so kind (imo better if censored though im unsure itch io comments can do that):
-what is the small key for? (its not for anything in town ig?)
-where is that additional partymember seen in screenshots?
-does the corruption tie into an end game mechanic in the current build or not yet? ,
im deeply into what ever it is you cooked & served to us so far ,you have all my respect!!!
nvm i finally watched the trailer so disregard that 2nd question haha
Haha i'm glad to see you're enjoying it, really thanks. Regarding your question, yes, corruption will be a key mechanic, but in the demo I only added one event. I hope you discover it; if I see that no one discovers it, I'll post it as a curiosity.
Hi! I loved the intro, I love Nora, I love the looks and the vibes of the whole game!
However, I've encountered a pretty big problem. For some reason, the Q and I keys do not seem to do anything in battle even though I am pretty sure that is what's meant to help you survive the fights.
Is there any way to include a tutorial fight, just to make sure the player is using the violin right?
I have been getting slaughtered every single fight and am unsure how to proceed otherwise
Thank you very much for your feedback. In combat, the Q key is for parrying. You can't parry while defending. If the animation plays, it works fine. The right moment to use it is when the enemy attacks and you see the attack animation. It's just a matter of getting used to it. The violin isn't for battle.
I've managed to use both however I do feel a visual cue would not be amiss ( maybe a small violin in the corner of the screen with an "I" button image and a "Q" button during the enemy's attack onscreen so the player isn't too lost as to when they should use it (Or as Whoopsie Woggzy said, some form of QTE could also be nice)
I still haven't managed to survive my first battle unfortunately
Your feedback is very helpful to me i´ve updated the demo to version 1.2 and added a tutorial in the notes inside Nora’s house. I hope it helps. Your idea is good, but it would take me more time to design something like that, though i´ll keep it in mind.
Also a quick tip if you feel enemies are hitting too hard, you can trade a soul with Merk to get a tunic, or defeat all the Arachnes to obtain something that helps a lot.
its always heartwarming to see devs take on the monumental feat of developing anything funger inspired ,doing it indie as well is absolutely no joke at all rpgmaker engine or otherwise ,i wish the team all the luck they need.
Thank you so much for your comment, it helps me a lot. I wish I had more help since I'm just one person.
do you keep pressing Q or is it 'boxed'? if you know what i mean ,if boxed imo there should be a shrinking red circle for me that indicates when exactly i should press that key ,otherwise its unfortunately too obtuse when exactly the key needs to be pressed ,look for an example in lisa the joyful iirc
You only need to press "Q" it once. I also added a tutorial, I hope it helps. That’s a really good idea—I’ll keep it in mind. Thanks a lot for the feedback, my friend!